FANDOM


A resilient leader who provides energy to his team while blocking enemy attacks.

Captain America is unlocked at 3 stars, which costs 100 shards.

BiographyEdit

Steven "Steve" Rogers was a simple low-stature, weak, and constantly also man who depended on his pal Bucky Barnes to survive. That, until he was tested for a Super Soldier Serum and gained superhuman traits. As Captain America, Rogers fought in WW2 at the Allies' side against the Nazis and HYDRA. In his glorious fight with Red Skull, Captain America crash-landed a jet in ice, where he remained frozen and almost 7 decades later, in the 21st century, woke up in a world he didn't recognize, as the first Avenger.

StatsEdit

Tier 1 Level 1
Health 96
Damage 32
Armor 9
Focus 62
Resistance 75
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 102

AbilitiesEdit

Shield Bash
CaptainAmericaBasic Effects Single Opponent Damage, Chain, Defense Up
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 100% damage.
Level 2 Attack primary target for 120% damage. 50% chance to gain Defense Up for 1 turn.
Level 3 Attack primary target for 140% damage. 30% chance to Chain to up to 1 adjacent target for 90% damage. 50% chance to gain Defense Up for 1 turn.
Level 4 Attack primary target for 160% damage. 30% chance to Chain to up to 1 adjacent target for 130% damage. 50% chance to gain Defense Up for 1 turn.
Level 5 Attack primary target for 180% damage. 30% chance to Chain to up to 2 adjacent targets for 130% damage. 50% chance to gain Defense Up for 1 turn.
Level 6 Attack primary target for 200% damage. 30% chance to Chain to up to 2 adjacent targets for 150% damage. 50% chance to gain Defense Up for 1 turn.
Inspire
CaptainAmericaSpecial Effects Self Taunt, Defense Up, Ability Energy
Energy Cost Buff 3
Start Energy 3 3
Level 1 Gain Taunt and Defense Up on self. Grant 1 Ability Energy to 1 AVENGER ally.
Level 2 Gain Taunt and Defense Up on self. Apply Defense Up to 2 allies. Grant 1 Ability Energy to 1 AVENGER ally.
Level 3 Gain Taunt and Defense Up on self. Apply Defense Up to 2 allies. Grant 1 Ability Energy to 1 AVENGER ally. Grant 1 Ability Energy to 1 random ally.
Level 4 Gain Taunt and Defense Up on self. Apply Defense Up to 3 allies. Grant 1 Ability Energy to 1 AVENGER ally. Grant 1 Ability Energy to 1 random ally.
Level 5 Gain Taunt and Defense Up on self. Apply Defense Up to 3 allies. Grant 1 Ability Energy to 1 AVENGER ally. Grant 1 Ability Energy to 1-2 random allies.
Level 6 Gain Taunt and Defense Up on self. Apply Defense Up to 3 allies. Grant 1 Ability Energy to 1-2 AVENGER allies. Grant 1 Ability Energy to 1-2 random allies.
Shield Throw
CaptainAmericaUltimate Effects Single Opponent Damage, Chain, Clear Positive Effects
Energy Cost Damage 5
Start Energy 5 5
Level 1 Attack primary target for 180% damage, clearing 1 positive effect. Chain up to 1 additional target for 130% damage, clearing 1 positive effect.
Level 2 Attack primary target for 200% damage, clearing 1 positive effect. Chain up to 1-2 additional target for 150% damage, clearing 1 positive effect.
Level 3 Attack primary target for 220% damage, clearing 1 positive effect. Chain up to 1-2 additional target for 160% damage, clearing 1 positive effect.
Level 4 Attack primary target for 240% damage, clearing 1-2 positive effects. Chain up to 1-2 additional target for 180% damage, clearing 1-2 positive effects.
Level 5 Attack primary target for 260% damage, clearing 1-2 positive effects. Chain up to 1-2 additional target for 200% damage, clearing 1-2 positive effects.
Level 6 Attack primary target for 280% damage, clearing 2 positive effects. Chain up to 1-2 additional target for 210% damage, clearing 2 positive effects.
Assemble!
CaptainAmericaPassive Effects Self Increase Block Chance, Increase Block Amount, Increase Max Health
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 +25% Block chance.
Level 2 +25% Block chance. +5% Block Amount.
Level 3 +25% Block chance. +5% Block Amount. +5% Block chance per AVENGER ally.
Level 4 +25% Block chance. +5% Block Amount. +10% Max Health. +5% Block chance per AVENGER ally.

GearEdit

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Captain America's Shield
Gear CaptainAmerica
+5 Armor
+11 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Captain America's Shield
Gear CaptainAmerica
+13 Armor
+14 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Ionized Membrane
Gear Bio Armor2
+12 Health
+13 Armor


Immunal Glands
Gear Bio Resist2
+24 Health
+14 Resistance


Tier 3

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Captain America's Shield
Gear CaptainAmerica
+14 Armor
+15 Resistance


Leg Strength Formula
Gear Bio Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Biogenic Glands
Gear Bio Resist3
+26 Health
+15 Resistance


Tier 4

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Improved Captain America's Shield
Gear CaptainAmerica
+15 Armor
+16 Resistance


Improved Arm Strength Formula
Gear Bio Damage1
+25 Damage
+2 Focus


Bone Augmentation
Gear Bio Health2
+200 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


Tier 5

Improved Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+19 Focus


Improved Captain America's Shield
Gear CaptainAmerica
+16 Armor
+17 Resistance


Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Bone Augmentation
Gear Bio Health2
+200 Health
+2 Resistance


Improved Ionized Membrane
Gear Bio Armor2
+16 Health
+16 Armor


Improved Immunal Glands
Gear Bio Resist2
+31 Health
+19 Resistance


Tier 6

Improved Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+19 Focus


Improved Captain America's Shield
Gear CaptainAmerica
+17 Armor
+18 Resistance


Improved Grip Strength Formula
Gear Bio Damage3
+35 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Improved Calcified Membrane
Gear Bio Armor3
+17 Health
+17 Armor


Improved Biogenic Glands
Gear Bio Resist3
+34 Health
+20 Resistance


Tier 7

Improved Axial Stimulant
Gear Bio Focus4
+4 Damage
+21 Focus


Improved Captain America's Shield
Gear CaptainAmerica
+18 Armor
+19 Resistance


Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Improved Carbide Membrane
Gear Bio Armor4
+18 Health
+18 Armor


Improved Mutagenic Glands
Gear Bio Resist4
+37 Health
+21 Resistance


Tier 8

Improved Axial Stimulant
Gear Bio Focus4
+4 Damage
+21 Focus


Advanced Captain America's Shield
Gear CaptainAmerica
+19 Armor
+20 Resistance


Advanced Arm Strength Formula
Gear Bio Damage1
+37 Damage
+2 Focus


Improved Spine Augmentation
Gear Bio Health1
+240 Health
+2 Resistance


Advanced Fibrous Membrane
Gear Bio Armor1
+19 Health
+19 Armor


Advanced Metabolic Glands
Gear Bio Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Cerebral Stimulant
Gear Bio Focus2
+5 Damage
+22 Focus


Advanced Captain America's Shield
Gear CaptainAmerica
+20 Armor
+21 Resistance


Advanced Leg Strength Formula
Gear Bio Damage2
+40 Damage
+3 Focus


Improved Spine Augmentation
Gear Bio Health1
+240 Health
+2 Resistance


Advanced Ionized Membrane
Gear Bio Armor2
+19 Health
+20 Armor


Advanced Immunal Glands
Gear Bio Resist2
+39 Health
+22 Resistance


AvailabilityEdit

Missions: