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A covert shapeshifter skilled at disabling stealthed targets and manipulating enemies into attacking each other.

Mystique is unlocked at 2 stars, which costs 45 shards.

TraitsEdit

Allegiance Villain
Jurisdiction Global
Origin Mutant
Class Controller
Team/Organization Brotherhood
Extra None

StatsEdit

Tier 1 Level 1
Health
Damage
Armor
Focus
Resistance
Crit Damage 130%
Crit Chance 10%
Speed 120
Dodge Chance 0%
Block Chance 0%
Block Amount 25%
Accuracy 100%

Abilities Edit

Mimic Strike
File:MystiqueBasic.png Effects Single Opponent Damage, Copy Positive Effect
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 90% damage. 50% chance to Bonus Attack for 80% damage + copy 1 positive effect. If Magneto is an ally, copy 3 positive effects.
Level 2 Attack primary target for 110% damage. 50% chance to Bonus Attack for 100% damage + copy 1 positive effect. If Magneto is an ally, copy 3 positive effects.
Level 3 Attack primary target for 130% damage. Bonus Attack for 100% damage + copy 1 positive effect. If Magneto is an ally, copy 3 positive effects.
Level 4 Attack primary target for 150% damage. Bonus Attack for 120% damage + copy 1 positive effect. If Magneto is an ally, copy 3 positive effects.
Level 5 Attack primary target for 170% damage. Bonus Attack 1-2 times for 120% damage + copy 1 positive effect. If Magneto is an ally, copy 3 positive effects.
Level 6 Attack primary target for 190% damage. Bonus Attack 1-2 times for 140% damage + copy 1 positive effect. If Magneto is an ally, copy 3 positive effects.
Level 7 Attack primary target for 210% damage. Bonus Attack 1-2 times for 160% damage + copy 2 positive effect. If Magneto is an ally, copy all positive effects.
Infiltrate
File:MystiqueSpecial.png Effects Single Opponent Damage, Stealth
Energy Cost Damage 4
Start Energy 4 4
Level 1 Attack primary target for 90% damage. Attack 1 additional target that does not have Stealth for 80% damage.
Attack 3 additional targets that do have Stealth for 80% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Level 2 Attack primary target for 110% damage. Attack 1 additional target that does not have Stealth for 100% damage.
Attack 3 additional targets that do have Stealth for 100% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Level 3 Attack primary target for 140% damage. Attack 1 additional target that does not have Stealth for 100% damage.
Attack all additional targets that do have Stealth for 100% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Level 4 Attack primary target for 160% damage. Attack 1 additional target that does not have Stealth for 120% damage.
Attack all additional targets that do have Stealth for 120% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Level 5 Attack primary target for 190% damage. Attack 2 additional target that does not have Stealth for 120% damage.
Attack all additional targets that do have Stealth for 120% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Level 6 Attack primary target for 210% damage. Attack 2 additional target that does not have Stealth for 140% damage.
Attack all additional targets that do have Stealth for 120% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Level 7 Attack primary target for 240% damage. Attack 3 additional target that does not have Stealth for 170% damage.
Attack all additional targets that do have Stealth for 120% damage + clear Stealth from each target.
If no enemies had Stealth, gain Stealth. If Magneto is ally, this attack is Unavoidable.
Shapeshifter
File:MystiqueUltimate.png Effects Single Opponent Damage, Evade
Energy Cost Damage 6
Start Energy 6 6
Level 1 Attack primary target for 70% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +80% Damage for this attack. 30% to gain Evade.
Level 2 Attack primary target for 90% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +100% Damage for this attack. 30% to gain Evade.
Level 3 Attack primary target for 90% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +120% Damage for this attack. 50% to gain Evade.
Level 4 Attack primary target for 110% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +140% Damage for this attack. 50% to gain Evade.
Level 5 Attack primary target for 130% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +160% Damage for this attack. 50% to gain Evade.
Level 6 Attack primary target for 130% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +180% Damage for this attack. Gain Evade.
Level 7 Attack primary target for 150% damage. Trick 1 random enemy to attack the primary target. The tricked enemy gains +200% Damage for this attack. Gain Evade.
Subterfuge
File:MystiquePassive.png Effects Self Evade, Bleed Resistance
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Spawn, 30% chance to gain Evade.
On Magneto's turn, prolong all positive effects on self and Magneto by a duration of 1, up to maximum of 2.
Level 2 On Spawn, 50% chance to gain Evade.
On Magneto's turn, prolong all positive effects on self and Magneto by a duration of 1, up to maximum of 2.
Level 3 On Spawn, 50% chance to gain Evade. Gain +1,000% Resistance against Bleed.
On Magneto's turn, prolong all positive effects on self and Magneto by a duration of 1, up to maximum of 2.
Level 4 On Spawn, 50% chance to gain Evade. Gain +1,000% Resistance against Bleed.
On Magneto's turn, prolong all positive effects on self and Magneto by a duration of 1, up to maximum of 3.
Level 5 On Spawn, gain Evade. Gain +1,000% Resistance against Bleed.
On Magneto's turn, prolong all positive effects on self and Magneto by a duration of 1, up to maximum of 3.

AvailabilityEdit

  • Villains 5-6

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