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The legendary leader who spreads advantages to allies and summons S.H.I.E.L.D. agents.

Nick Fury is unlocked at 3 stars, which costs 100 shards.

He is a legendary character, unlockable through the Chasing Fury event.

Stats[]

Tier 1 Level 1
Health 118
Damage 34
Armor 8
Focus 50
Resistance 93
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 99

Abilities[]

Basic[]

Custom I.C.E.R.
NickFuryBasic Effects Single Opponent Damage, Chain, Ability Energy
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 100% damage. Generate 1 Ability Energy on Crit. Energy is granted to adjacent allies.
Level 2 Attack primary target for 120% damage + 50% chance to Chain to 1 adjacent target for 70% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
Counterattack breaks this Chain.
Level 3 Attack primary target for 150% damage + 50% chance to Chain to 1 adjacent target for 100% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
Counterattack breaks this Chain.
Level 4 Attack primary target for 160% damage + 70% chance to Chain to 1 adjacent target for 110% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
Counterattack breaks this Chain.
Level 5 Attack primary target for 190% damage + 70% chance to Chain to 1 adjacent target for 140% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
Counterattack breaks this Chain.
Level 6 Attack primary target for 200% damage + Chain to 1 adjacent target for 150% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
Counterattack breaks this Chain.
Level 7 Attack primary target for 230% damage + Chain to 1 adjacent target for 180% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
Counterattack breaks this Chain.

Special[]

Rally
NickFurySpecial Effects Allies Defense Up, Heal, Copy Positive Effects
Energy Cost Buff 4
Start Energy 4 4
Level 1 Gain Defense Up. Spread all positive effects on self to all allies.
Level 2 Gain Defense Up. Spread all positive effects on self to all allies.


Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 700 Health + 10% of this character's Max Health.


On WAR DEFENSE, Heal Coulson as well.
Level 3 Gain Defense Up. Spread all positive effects on self to all allies.


Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 3000 Health + 10% of this character's Max Health.


On WAR DEFENSE, Heal Coulson as well.
Level 4 Gain Defense Up. Spread all positive effects on self to all allies.


Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 3000 Health + 15% of this character's Max Health.


On WAR DEFENSE, Heal Coulson as well.
Level 5 Gain Defense Up. Spread all positive effects on self to all allies.


Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 6000 Health + 15% of this character's Max Health.


On WAR DEFENSE, Heal Coulson as well.
Level 6 Gain Defense Up. Spread all positive effects on self to all allies.


Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 8000 Health + 15% of this character's Max Health.


On WAR DEFENSE, Heal Coulson as well.
Level 7 Gain Defense Up. Spread all positive effects on self to all allies.


Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 10000 Health + 15% of this character's Max Health.


On WAR DEFENSE, Heal Coulson as well.

Ultimate[]

Reinforcements
NickFuryUltimate Effects Ally Team Offense Up, Summon, Defense up, Speed Up, Deathproof
Energy Cost Summon 5
Start Energy 5 5
Level 1 Summon 1 S.H.I.E.L.D. Agent at 100% normal Damage and 100% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agent.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up.
Level 2 Summon 1-2 S.H.I.E.L.D. Agents at 140% normal Damage and 100% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up, or S.H.I.E.L.D. Security + Nick Fury gains Offense Up.
Level 3 Summon 1-2 S.H.I.E.L.D. Agents at 180% normal Damage and 100% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up, or S.H.I.E.L.D. Security + Nick Fury gains Offense Up.
Level 4 Summon 1-2 S.H.I.E.L.D. Agents at 220% normal Damage and 150% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up, or S.H.I.E.L.D. Security + Nick Fury gains Offense Up.
Level 5 Summon 2 S.H.I.E.L.D. Agents at 260% normal Damage and 150% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up, or S.H.I.E.L.D. Security + Nick Fury gains Offense Up.
Level 6 Summon 2 S.H.I.E.L.D. Agents at 300% normal Damage and 150% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up, or S.H.I.E.L.D. Security + Nick Fury gains Offense Up.
Level 7 Summon 2-3 S.H.I.E.L.D. Agents at 340% normal Damage and 150% of normal Health. Gain a positive effect for 2 turns.


If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.


Possible Summons: S.H.I.E.L.D. Operative + Nick Fury gains Speed Up, or S.H.I.E.L.D. Security + Nick Fury gains Offense Up.

Passive[]

Director of S.H.I.E.L.D.
NickFuryPassive Effects Ally Team Team Attack
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies. In WAR, this action also affects Coulson.


10% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up.
On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor. S.H.I.E.L.D. MINION and Kestrel allies gain +10% Resistance.


On WAR DEFENSE, Coulson gains +10% Armor and +10% Resistance.
Level 2 On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies. On Turn, 30% chance to grant Speed Up to self, S.H.I.E.L.D. MINION, and Kestrel allies. In WAR, this action also affects Coulson.


10% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up.
On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor. S.H.I.E.L.D. MINION and Kestrel allies gain +20% Resistance.


On WAR DEFENSE, Coulson gains +10% Armor and +10% Resistance.
Level 3 On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies. On Turn, 30% chance to grant Speed Up to self, S.H.I.E.L.D. MINION, and Kestrel allies. In WAR, this action also affects Coulson.


20% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up.
On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor. S.H.I.E.L.D. MINION and Kestrel allies gain +20% Resistance.


On WAR DEFENSE, Coulson gains +10% Armor and +10% Resistance.
Level 4 On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies. On Turn, 30% chance to grant Speed Up to self, S.H.I.E.L.D. MINION, and Kestrel allies. In WAR, this action also affects Coulson.


20% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up.
On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor. S.H.I.E.L.D. MINION and Kestrel allies gain +30% Resistance.


On WAR DEFENSE, Coulson gains +10% Armor and +10% Resistance.
Level 5 On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies. On Turn, 50% chance to grant Speed Up to self, S.H.I.E.L.D. MINION, and Kestrel allies. In WAR, this action also affects Coulson.


30% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up.
On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor. S.H.I.E.L.D. MINION and Kestrel allies gain +30% Resistance.


On WAR DEFENSE, Coulson gains +10% Armor and +10% Resistance.

Gear[]

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Infinity Formula
Gear NickFury
+34 Health
+15 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Infinity Formula
Gear NickFury
+155 Health
+20 Resistance


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Evasive Maneuvers
Gear Skill Armor2
+12 Health
+13 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 3

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Infinity Formula
Gear NickFury
+160 Health
+21 Resistance


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Evasive Maneuvers
Gear Skill Armor2
+12 Health
+13 Armor


Agility Conditioning
Gear Skill Resist3
+26 Health
+15 Resistance


Tier 4

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Improved Infinity Formula
Gear NickFury
+165 Health
+22 Resistance


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Vaccine Regimen
Gear Skill Health3
+220 Health
+2 Resistance


Improved Self Defense Maneuvers
Gear Skill Armor1
+14 Health
+15 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 5

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Improved Infinity Formula
Gear NickFury
+170 Health
+25 Resistance


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Improved Vitality Regimen
Gear Skill Health1
+240 Health
+2 Resistance


Improved Self Defense Maneuvers
Gear Skill Armor1
+14 Health
+15 Armor


Improved Resilience Conditioning
Gear Skill Resist2
+31 Health
+19 Resistance


Tier 6

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


Improved Infinity Formula
Gear NickFury
+175 Health
+26 Resistance


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Improved Fitness Regimen
Gear Skill Health2
+260 Health
+2 Resistance


Improved Protective Maneuvers
Gear Skill Armor3
+17 Health
+17 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 7

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


Improved Infinity Formula
Gear NickFury
+180 Health
+27 Resistance


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Improved Vaccine Regimen
Gear Skill Health3
+280 Health
+2 Resistance


Improved Protective Maneuvers
Gear Skill Armor3
+17 Health
+17 Armor


Improved Agility Conditioning
Gear Skill Resist4
+37 Health
+21 Resistance


Tier 8

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


Advanced Infinity Formula
Gear NickFury
+185 Health
+28 Resistance


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Improved Immunity Regimen
Gear Skill Health4
+310 Health
+2 Resistance


Advanced Self Defense Maneuvers
Gear Skill Armor1
+19 Health
+19 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Tier 9

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Advanced Infinity Formula
Gear NickFury
+190 Health
+29 Resistance


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Advanced Vitality Regimen
Gear Skill Health1
+320 Health
+2 Resistance


Advanced Self Defense Maneuvers
Gear Skill Armor1
+19 Health
+19 Armor


Advanced Resilience Conditioning
Gear Skill Resist2
+39 Health
+22 Resistance


Availability[]

Events:

  • Chasing Fury
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