Marvel Strike Force Wiki
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In Marvel Strike Force, there exist many Status Effects that can effect the outcome of battle.

List[]

Name Type Meaning Opposite Expiration Type Stacking
Ability Block Debuff Cannot use Special or Ultimate Ability Evade End of Turn
Assist Now Other Assist the next character that attacks during this turn. - End of any Turn
Bleed Debuff Take damage equal to a percentage of the source character's Damage each turn Regeneration Start Of Turn Yes
Blind Debuff Decrease Accuracy by 100% Stealth End of Turn
Charged Other This character is charged. - Never
Counterattack Buff Counterattack upon being attacked by an enemy. Bleed On Counter
Deathproof Buff Character does not die with a hit that would normally kill them. Instead the character survives with 1 HP left. Bleed On Deathproof
Defense Down Debuff Increase incoming damage by 50%.

Decrease Resistance by 50%

Defense Up End of Turn
Defense Up Buff Decrease incoming damage by 50%.

Increase Resistance by 50%

Defense Down End of Turn
Deflect Buff Block the next attack Bleed On Block
Disrupted Debuff Additional positive effects cannot be applied to this character. Immunity End of Turn
Evade Buff Dodge the next attack. Bleed On Evade
Heal Block Debuff Cannot be healed Deathproof End of Turn
Immunity Buff Additional negative effects cannot be applied to this character. Disrupted End of Turn
Iso-8 Vulnerable Other This character is vulnerable. INCREASE incoming damage by 10%. - Never
Minor Bleed Debuff Take minor damage equal to a percentage of the source character's Damage each turn. Minor Regeneration Start of Turn
Minor Defense Down Debuff Increase incoming damage by 25%.

Decrease Resistance by 25%.

Minor Defense Up End of Turn
Minor Defense Up Buff Decrease incoming damage by 25%.

Increase Resistance by 25%.

Minor Defense Down End of Turn
Minor Regeneration Buff Heal by 5% of the source character's Max Health each turn. Minor Bleed Start of Turn
Offense Down Debuff Decrease outgoing damage by 50%.

Decrease Focus by 50%.

Offense Up End of Turn
Offense Up Buff Increase outgoing damage by 50%.

Increase Focus by 50%.

Offense Down End of Turn
Regeneration Buff Heal by 10% of the source character's Max Health each turn. Bleed Start Of Turn Yes
Revive Once Other Revive once on Death. - Never
Safeguard Buff Positive effects cannot be cleared or flipped.

This effect cannot be copied or spread.

Trauma Start of Turn
Slow Debuff Decrease Speed by 50% Speed Up End of Turn
Speed Up Buff Increase Speed by 50% Slow End of Turn
Stealth Buff Stealth characters cannot be targeted if other targets are available Exposed End of Turn
Stun Debuff Miss next turn

Cannot Dodge or Block while Stunned.

Counterattack End of Turn
Taunt Buff Taunting characters must be attacked first. Bleed Start of Turn
Trauma Debuff Negative effects cannot be cleared or flipped.

This effect cannot be copied or spread.

Safeguard End of Turn
Vulnerable Other This character will take increased damage if targeted during this turn. - End of any Turn

Other Effects[]

  • Ability Energy
  • Assist
  • Charged
  • Clear Negative
  • Clear Positive
  • Copy Positive
  • Drain
  • Fill Speed
  • Reduce Speed
  • Revive
  • Summon Minion
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