In Marvel Strike Force, there exist many Status Effects that can effect the outcome of battle.
List[]
Name | Type | Meaning | Opposite | Expiration Type | Stacking |
---|---|---|---|---|---|
Ability Block | Debuff | Cannot use Special or Ultimate Ability | Evade | End of Turn | |
Assist Now | Other | Assist the next character that attacks during this turn. | - | End of any Turn | |
Bleed | Debuff | Take damage equal to a percentage of the source character's Damage each turn | Regeneration | Start Of Turn | Yes |
Blind | Debuff | Decrease Accuracy by 100% | Stealth | End of Turn | |
Charged | Other | This character is charged. | - | Never | |
Counterattack | Buff | Counterattack upon being attacked by an enemy. | Bleed | On Counter | |
Deathproof | Buff | Character does not die with a hit that would normally kill them. Instead the character survives with 1 HP left. | Bleed | On Deathproof | |
Defense Down | Debuff | Increase incoming damage by 50%.
Decrease Resistance by 50% |
Defense Up | End of Turn | |
Defense Up | Buff | Decrease incoming damage by 50%.
Increase Resistance by 50% |
Defense Down | End of Turn | |
Deflect | Buff | Block the next attack | Bleed | On Block | |
Disrupted | Debuff | Additional positive effects cannot be applied to this character. | Immunity | End of Turn | |
Evade | Buff | Dodge the next attack. | Bleed | On Evade | |
Heal Block | Debuff | Cannot be healed | Deathproof | End of Turn | |
Immunity | Buff | Additional negative effects cannot be applied to this character. | Disrupted | End of Turn | |
Iso-8 Vulnerable | Other | This character is vulnerable. INCREASE incoming damage by 10%. | - | Never | |
Minor Bleed | Debuff | Take minor damage equal to a percentage of the source character's Damage each turn. | Minor Regeneration | Start of Turn | |
Minor Defense Down | Debuff | Increase incoming damage by 25%.
Decrease Resistance by 25%. |
Minor Defense Up | End of Turn | |
Minor Defense Up | Buff | Decrease incoming damage by 25%.
Increase Resistance by 25%. |
Minor Defense Down | End of Turn | |
Minor Regeneration | Buff | Heal by 5% of the source character's Max Health each turn. | Minor Bleed | Start of Turn | |
Offense Down | Debuff | Decrease outgoing damage by 50%. Decrease Focus by 50%. |
Offense Up | End of Turn | |
Offense Up | Buff | Increase outgoing damage by 50%. Increase Focus by 50%. |
Offense Down | End of Turn | |
Regeneration | Buff | Heal by 10% of the source character's Max Health each turn. | Bleed | Start Of Turn | Yes |
Revive Once | Other | Revive once on Death. | - | Never | |
Safeguard | Buff | Positive effects cannot be cleared or flipped.
This effect cannot be copied or spread. |
Trauma | Start of Turn | |
Slow | Debuff | Decrease Speed by 50% | Speed Up | End of Turn | |
Speed Up | Buff | Increase Speed by 50% | Slow | End of Turn | |
Stealth | Buff | Stealth characters cannot be targeted if other targets are available | Exposed | End of Turn | |
Stun | Debuff | Miss next turn
Cannot Dodge or Block while Stunned. |
Counterattack | End of Turn | |
Taunt | Buff | Taunting characters must be attacked first. | Bleed | Start of Turn | |
Trauma | Debuff | Negative effects cannot be cleared or flipped.
This effect cannot be copied or spread. |
Safeguard | End of Turn | |
Vulnerable | Other | This character will take increased damage if targeted during this turn. | - | End of any Turn |
Other Effects[]
- Ability Energy
- Assist
- Charged
- Clear Negative
- Clear Positive
- Copy Positive
- Drain
- Fill Speed
- Reduce Speed
- Revive
- Summon Minion