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A mutant armed with adamantium claws that ignore armor and tear through his opponents.

Wolverine is unlocked at 2 stars, which cost 45 shards.

Traits Edit

Allegiance Hero
Jurisdiction Global
Origin Mutant
Class Brawler
Team/Organization X-Men
Extra N/A

Stats Edit

Tier 1 Level 1
Health 143
Damage 37
Armor 2
Focus 48
Resistance 30
Crit Damage 130%
Crit Chance 20%
Dodge Chance 0%
Block Chance 0%
Block Amount 25%
Accuracy 100%
Speed

Abilities Edit

Adamantium Claws
WolverineBasic Effects Single Opponent Bleed
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% Pericing + apply Bleed on Crit.
Level 2 Attack primary target for 100% Pericing + apply Bleed on Crit.
Level 3 Attack primary target for 130% Pericing + apply Bleed on Crit.
Level 4 Attack primary target for 160% Pericing + apply Bleed on Crit.
Level 5 Attack primary target for 200% Pericing + apply Bleed on Crit.
Level 6 Attack primary target for 230% Pericing + apply Bleed on Crit.
Level 7 Attack primary target for 240% Pericing + apply Bleed on Crit.
Slice and Dice
WolverineSpecial Effects Single Opponent Bleed, Chain
Energy Cost Damage 4
Start Energy 4 (starts ready) 4
Level 1 Attack Primary Target for 70% Piercing + apply Bleed on Crit. Chain to 2 targets for 50% Piercing + apply Bleed on Crit.
Level 2 Attack Primary Target for 80% Piercing + apply Bleed on Crit. Chain to 2 targets for 60% Piercing + apply Bleed on Crit.
Level 3 Attack Primary Target for 90% Piercing + apply Bleed on Crit. Chain to 2-3 targets for 70% Piercing + apply Bleed on Crit.
Level 4 Attack Primary Target for 100% Piercing + apply Bleed on Crit. Chain to 3 targets for 70% Piercing + apply Bleed on Crit.
Level 5 Attack Primary Target for 110% Piercing + apply Bleed on Crit. Chain to 3 targets for 80% Piercing + apply Bleed on Crit.
Level 6 Attack Primary Target for 120% Piercing + apply Bleed on Crit. Chain to 3-4 targets for 90% Piercing + apply Bleed on Crit.
Level 7 Attack Primary Target for 150% Piercing + apply Bleed on Crit. Chain to 4 targets for 90% Piercing + apply Bleed on Crit.
Primal Berserker
WolverineUltimate Effects Single Opponent Bleed, Offense Up
Energy Cost Damage 5
Start Energy 5 (starts at 1) 1
Level 1 Attack Primary target for 250% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable.
Level 2 Attack Primary target for 340% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable.
Level 3 Attack Primary target for 430% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable.
Level 4 Attack Primary target for 430% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable. Start with 2 ability energy.
Level 5 Attack Primary target for 520% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable.
Level 6 Attack Primary target for 610% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable.
Level 7 Attack Primary target for 700% Piercing + apply Bleed on Crit. If Health is below 50%, gain Offense Up for 2 turns + Attack is Unavoidable.
Healing Factor
WolverinePassive Effects Self Regenerate
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Turn, Heal for 10% of character's Max Health + 5% chance to Revive with 10% of this character's Max Health.
Level 2 On Turn, Heal for 10% of character's Max Health + 5% chance to Revive with 15% of this character's Max Health.
Level 3 On Turn, Heal for 15% of character's Max Health + 5% chance to Revive with 15% of this character's Max Health.
Level 4 On Turn, Heal for 15% of character's Max Health + 5% chance to Revive with 20% of this character's Max Health.
Level 5 On Turn, Heal for 15% of character's Max Health + 5% chance to Revive with 25% of this character's Max Health.

Availability Edit

Orbs:

  • Premium Orb

Daily Objectives