A mutant armed with adamantium claws that ignore armor and tear through his opponents.
Wolverine is unlocked at 2 stars, which cost 45 shards.
You can get his shards by completing the Daily Objectives, which reward 5 shards per day.
Stats[]
Tier 1 Level 1
Health
143
Damage
37
Armor
2
Focus
48
Resistance
30
Crit Damage
130%
Crit Chance
20%
Dodge Chance
0%
Block Chance
0%
Block Amount
25%
Accuracy
100%
Speed
95
Abilities[]
Adamantium Claws
Effects
Primary target
Piercing, Bleed, Speed Up
Energy Cost
Basic
0
Start Energy
0
0
Level 1
Attack primary target for 80% Piercing + apply Bleed on Crit.
Level 2
Attack primary target for 100% Piercing + apply Bleed on Crit.
Level 3
Attack primary target for 130% Piercing + apply Bleed on Crit.
Level 4
Attack primary target for 160% Piercing + apply Bleed on Crit.
Level 5
Attack primary target for 200% Piercing + apply Bleed.
Level 6
Attack primary target for 230% Piercing + apply Bleed.
In WAR, gain Speed Up.
Level 7
Attack primary target for 240% Piercing + apply 2 Bleed.
In WAR, gain Speed Up.
Slice and Dice
Effects
Primary target + Chain
Piercing, Bleed, Chain, Crit Chance
Energy Cost
Special
4
Start Energy
4
4
Level 1
Attack primary target for 80% Piercing + apply Bleed. Chain to 2 targets for 50% Piercing + apply Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Level 2
Attack primary target for 90% Piercing + apply Bleed. Chain to 2 targets for 60% Piercing + apply Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Level 3
Attack primary target for 100% Piercing + apply Bleed. Chain to 2-3 targets for 70% Piercing + apply Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Level 4
Attack primary target for 110% Piercing + apply Bleed. Chain to 3 targets for 70% Piercing + apply Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Level 5
Attack primary target for 150% Piercing + apply Bleed. Rebound Chain to 3 targets for 80% Piercing + apply Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Level 6
Attack primary target for 250% Piercing + apply Bleed. Rebound Chain to 3-4 targets for 90% Piercing + apply Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Level 7
Attack primary target for 400% Piercing + apply 2 Bleed. Rebound Chain to 5 targets for 120% Piercing + apply 2 Bleed.
Gain +100% Crit Chance on each secondary target.
This attack cannot be counterattacked and cannot be blocked.
Primal Berserker
Effects
Primary Target
Piercing, Bleed, Offense Up, Clear Deathproof
Energy Cost
Ultimate
5
Start Energy
5
2 (Starts at 1)
Level 1
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 350% Piercing + apply Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 2
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 440% Piercing + apply Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 3
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 530% Piercing + apply Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 4
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 530% Piercing + apply Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Attack now starts with 2 Ability Energy.
Level 5
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 620% Piercing + apply Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 6
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 710% Piercing + apply Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 7
If this character's Health is below 50%, gain Offense Up for 2 turns.
Attack primary target for 800% Piercing + apply 2 Bleed.
If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Healing Factor
Effects
Self
Heal, Revive, Gain Speed, Offense Up, Deathproof
Energy Cost
Passive
N/A
Start Energy
N/A
N/A
Level 1
On Turn, Heal for 10% of this character's Max Health.
On Death, 5% chance to Revive with 10% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
Level 2
On Turn, Heal for 10% of this character's Max Health.
On Death, 5% chance to Revive with 25% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
Level 3
On Turn, Heal for 15% of this character's Max Health.
On Death, 5% chance to Revive with 25% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
Level 4
On Turn, Heal for 15% of this character's Max Health.
On Death, 5% chance to Revive with 50% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
If this character is below 50% Health, gain +100% Block Chance.
Gain +5% Speed per UNCANNY X-MEN or WEAPON X ally. This is applied after any character has taken an action.
Level 5
On Turn, Heal for 20% of this character's Max Health.
When this character drops below 60% Health, gain Defense Up and 2 Deathproof.
On Death, 5% chance to Revive with 50% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
If this character is below 50% Health, gain +100% Block Chance.
Gain +5% Speed per UNCANNY X-MEN or WEAPON X ally. This is applied after any character has taken an action.