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A mutant armed with adamantium claws that ignore armor and tear through his opponents.

Wolverine is unlocked at 2 stars, which cost 45 shards.

You can get his shards by completing the Daily Objectives, which reward 5 shards per day.

Stats[]

 Tier 1 Level 1
Health 143
Damage 37
Armor 2
Focus 48
Resistance 30
Crit Damage 130%
Crit Chance 20%
Dodge Chance 0%
Block Chance 0%
Block Amount 25%
Accuracy 100%
Speed 95

Abilities[]

Adamantium Claws
WolverineBasic Effects Primary target Piercing, Bleed, Speed Up
Energy Cost Basic 0
Start Energy 0 0
Level 1 Attack primary target for 80% Piercing + apply Bleed on Crit.
Level 2 Attack primary target for 100% Piercing + apply Bleed on Crit.
Level 3 Attack primary target for 130% Piercing + apply Bleed on Crit.
Level 4 Attack primary target for 160% Piercing + apply Bleed on Crit.
Level 5 Attack primary target for 200% Piercing + apply Bleed.
Level 6 Attack primary target for 230% Piercing + apply Bleed.
In WAR, gain Speed Up.
Level 7 Attack primary target for 240% Piercing + apply 2 Bleed.
In WAR, gain Speed Up.
Slice and Dice
WolverineSpecial Effects Primary target + Chain Piercing, Bleed, Chain, Crit Chance
Energy Cost Special 4
Start Energy 4 4
Level 1 Attack primary target for 80% Piercing + apply Bleed. Chain to 2 targets for 50% Piercing + apply Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Level 2 Attack primary target for 90% Piercing + apply Bleed. Chain to 2 targets for 60% Piercing + apply Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Level 3 Attack primary target for 100% Piercing + apply Bleed. Chain to 2-3 targets for 70% Piercing + apply Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Level 4 Attack primary target for 110% Piercing + apply Bleed. Chain to 3 targets for 70% Piercing + apply Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Level 5 Attack primary target for 150% Piercing + apply Bleed. Rebound Chain to 3 targets for 80% Piercing + apply Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Level 6 Attack primary target for 250% Piercing + apply Bleed. Rebound Chain to 3-4 targets for 90% Piercing + apply Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Level 7 Attack primary target for 400% Piercing + apply 2 Bleed. Rebound Chain to 5 targets for 120% Piercing + apply 2 Bleed.

Gain +100% Crit Chance on each secondary target.

This attack cannot be counterattacked and cannot be blocked.
Primal Berserker
WolverineUltimate Effects Primary Target Piercing, Bleed, Offense Up, Clear Deathproof
Energy Cost Ultimate 5
Start Energy 5 2 (Starts at 1)
Level 1 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 350% Piercing + apply Bleed.

If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 2 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 440% Piercing + apply Bleed.

If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 3 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 530% Piercing + apply Bleed.

If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 4 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 530% Piercing + apply Bleed. If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.

Attack now starts with 2 Ability Energy.
Level 5 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 620% Piercing + apply Bleed.

If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 6 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 710% Piercing + apply Bleed.

If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Level 7 If this character's Health is below 50%, gain Offense Up for 2 turns.

Attack primary target for 800% Piercing + apply 2 Bleed.

If Omega Red or Colossus is an ally, always gain Offense Up for 2 turns. Clear Deathproof from the primary target.
Healing Factor
WolverinePassive Effects Self Heal, Revive, Gain Speed, Offense Up, Deathproof
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Turn, Heal for 10% of this character's Max Health.

On Death, 5% chance to Revive with 10% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.

If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
Level 2 On Turn, Heal for 10% of this character's Max Health.

On Death, 5% chance to Revive with 25% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.

If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
Level 3 On Turn, Heal for 15% of this character's Max Health.

On Death, 5% chance to Revive with 25% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.

If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
Level 4 On Turn, Heal for 15% of this character's Max Health.

On Death, 5% chance to Revive with 50% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive. If this character is below 50% Health, gain +100% Block Chance.

Gain +5% Speed per UNCANNY X-MEN or WEAPON X ally. This is applied after any character has taken an action.
Level 5 On Turn, Heal for 20% of this character's Max Health.

When this character drops below 60% Health, gain Defense Up and 2 Deathproof.
On Death, 5% chance to Revive with 50% of this character's Max Health.
If at least one ally is an UNCANNY X-MEN, gain an additional 5% chance to Revive.
If at least one ally is WEAPON X, gain an additional 5% chance to Revive.
If this character is below 50% Health, gain +100% Block Chance.

Gain +5% Speed per UNCANNY X-MEN or WEAPON X ally. This is applied after any character has taken an action.

Availability[]

Orbs:

  • Premium Orb

Daily Objectives:

  • On completing all daily objectives
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